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варпы в городах Манук,Сплендид и Бразилис

Автор: ??????? ????: Дата: 02.12.2010

поискал по форуму но так и не нашёл варпы в городах Манук,Сплендид и Бразилис - варпы в окружающих их филдах тут есть, а в самих городах (типо из манука в ман_ин01 и обратно) нету.
Выложите,пожалуйста,если есть у кого.

Автор: Хитрюга Джэк: Дата: 02.12.2010

координат варпов Бразилиса не знаю вообще.

Автор: San: Дата: 02.12.2010

[SPOILER="manuk"]

// Kleine Fabriken 1-6 drau?en -> drinnen
manuk,257,227,3 warp manuk-in1 2,2,man_in01,129,269
manuk,265,237,3 warp manuk-in2 2,2,man_in01,179,269
manuk,276,246,3 warp manuk-in3 2,2,man_in01,229,269
manuk,288,249,3 warp manuk-in4 2,2,man_in01,279,269
manuk,302,243,3 warp manuk-in5 2,2,man_in01,329,269
manuk,310,234,3 warp manuk-in6 2,2,man_in01,379,269
// Kleine Fabriken 1-6 drinnen -> drau?en
man_in01,129,265,3 warp in1-manuk 2,2,manuk,261,224
man_in01,179,265,3 warp in2-manuk 2,2,manuk,269,233
man_in01,229,265,3 warp in3-manuk 2,2,manuk,277,242
man_in01,279,265,3 warp in4-manuk 2,2,manuk,289,244
man_in01,329,265,3 warp in5-manuk 2,2,manuk,299,240
man_in01,379,265,3 warp in6-manuk 2,2,manuk,307,231
// Fabrik
manuk,310,200,3 warp in8-manuk 2,2,man_in01,357,122 // fabrik nach drinnen
man_in01,357,119,3 warp in10-manuk 2,2,manuk,310,195 // fabrik nach drau?en
man_in01,323,222,3 warp ini3-ini4 2,2,man_in01,327,135 // fabrik oben nach unten
man_in01,327,140,3 warp ini4-ini3 2,2,man_in01,324,216 // fabrik unten nach oben
// Thronsaal haupthaus (FU GRAVITY Dx)
man_in01,317,17,3 warp ini1-ini2 2,2,man_in01,386,17 // thronsaal oben nach unten
man_in01,390,17,3 warp ini2-ini1 2,2,man_in01,310,17 // thronsaal unten nach oben
man_in01,275,42,3 warp in9-manuk 2,2,manuk,304,142 // trohnsaal nach drau?en
manuk,310,142,3 warp manuk-in9 2,2,man_in01,279,42 // throhnsaal nach drinnen
// Jail
manuk,254,110,3 warp manuk-in8 2,2,man_in01,9,62 // jail nach drinnen
man_in01,5,62,3 warp in8-manukx 2,2,manuk,249,110 // jail nach drau?en
man_in01,11,19,3 warp ini5-ini6 2,2,man_in01,182,30 // jail weg nach unten
man_in01,182,34,3 warp ini6-ini5 2,2,man_in01,11,23 // jail wieder nach oben
man_in01,182,58,3 warp ini7-ini8 2,2,man_in01,14,126 // jail, unten, dunkle ecke
man_in01,11,126,3 warp ini8-ini7 2,2,man_in01,177,58 // jail, dunkle ecke zuruck
// Gasthaus 1
man_in01,26,284,3 warp ini15-ini16 2,2,manuk,257,197 // gasthaus 1 nach drau?en
manuk,253,195,3 warp ini16-ini15 2,2,man_in01,21,284 // gasthaus 1 nach drinnen
man_in01,22,276,3 warp ini17-ini18 2,2,man_in01,78,280 // gasthaus 1 hauptraum nach oben
man_in01,74,279,3 warp ini18-ini17 2,2,man_in01,19,276 // gasthaus 1 von oben nach hauptraum
man_in01,5,276,3 warp ini19-ini20 2,2,man_in01,7,223 // gasthaus 1 hauptraum nach unten
man_in01,9,220,3 warp ini20-ini19 2,2,man_in01,8,276 // gasthaus 1 von unten nach hauptraum
// Gasthaus 2
man_in01,20,175,3 warp ini9-ini10 2,2,man_in01,61,177 // gasthaus 2 von oben nach hauptraum
man_in01,61,173,3 warp ini10-ini9 2,2,man_in01,18,171 // gasthaus 2 von hauptraum nach oben
man_in01,62,236,3 warp ini23-ini24 2,2,man_in01,61,187 // gasthaus 2 von unten nach hauptraum
man_in01,61,190,3 warp ini24-ini23 2,2,man_in01,65,238 // gasthaus 2 von hauptraum nach unten
man_in01,69,169,3 warp ini25-ini26 2,2,manuk,250,205 // gasthaus 2 nach drau?en
manuk,246,207,3 warp ini26-ini25 2,2,man_in01,69,172 // gasthaus 2 nach drinnen
// Haus
man_in01,124,226,3 warp ini21-22 2,2,manuk,278,118 // unbenutzer raum nach drau?en
manuk,279,115,3 warp ini22-ini21 2,2,man_in01,124,221 // unbenutzter raum nach drinnen
[/SPOILER]
[SPOILER="splendide"]
// mini hauser drau?en -> drinnen
splendide,142,294,3 warp splen-smini1 2,2,spl_in02,60,230
splendide,259,112,3 warp splen-smini2 2,2,spl_in02,139,66
splendide,214,310,3 warp splen-smini3 2,2,spl_in02,107,215
splendide,262,318,3 warp splen-smini4 2,2,spl_in02,237,63
splendide,298,250,3 warp splen-smini5 2,2,spl_in02,138,67
splendide,286,139,3 warp splen-smini6 2,2,spl_in02,225,232
splendide,258,85,3 warp splen-smini7 2,2,spl_in02,46,51
splendide,92,90,3 warp splen-smini8 2,2,spl_in02,179,225
splendide,108,169,3 warp splen-smini9 2,2,spl_in02,238,90
splendide,87,247,3 warp splen-smini10 2,2,spl_in02,140,94
splendide,133,317,3 warp splen-smini11 2,2,spl_in02,205,196
// mini hauser drinnen -> drau?en
spl_in02,62,228,3 warp smini1-splen 1,1,splendide,144,291
spl_in02,135,66,3 warp smini2-splen 1,1,splendide,259,119
spl_in02,108,212,3 warp smini3-splen 1,1,splendide,213,305
spl_in02,235,64,3 warp smini4-splen 1,1,splendide,258,315
spl_in02,135,66,3 warp smini5-splen 1,1,splendide,295,247
spl_in02,222,232,3 warp smini6-splen 1,1,splendide,281,138
spl_in02,44,53,3 warp smini7-splen 1,1,splendide,252,88
spl_in02,180,222,3 warp smini8-splen 1,1,splendide,97,90
spl_in02,236,87,3 warp smini9-splen 1,1,splendide,113,170
spl_in02,139,91,3 warp smini10-splen 1,1,splendide,89,242
spl_in02,207,194,3 warp smini11-splen 1,1,splendide,131,312

// Stadt
splendide,170,166,3 warp splen-shouse1 2,2,spl_in01,190,304 // gefangnis
splendide,156,208,3 warp splen-shouse2 2,2,spl_in01,171,192 // hauptgebaude
splendide,198,239,3 warp splen-shouse3 2,2,spl_in01,110,302 // schwerter (rustungs handler??)
splendide,238,210,3 warp splen-shouse4 2,2,spl_in01,30,217 // Bucherei
splendide,228,161,3 warp splen-shouse5 2,2,spl_in01,30,302 // Observatorium (?)

spl_in01,190,300,3 warp shouse1-splen 2,2,splendide,170,161 // gefangnis
spl_in01,171,188,3 warp shouse2-splen 2,2,splendide,156,203 // hauptgebaude
spl_in01,110,299,3 warp shouse3-splen 2,2,splendide,198,235 // schwerter (rustungs handler??)
spl_in01,30,214,3 warp shouse4-splen 2,2,splendide,238,205 // Bucherei
spl_in01,30,299,3 warp shouse5-splen 2,2,splendide,228,156 // Observatorium (?)

spl_in01,190,321,3 warp shouse1-shouse7 2,2,spl_in01,276,330 // Gefangnis oben nach unten
spl_in01,276,335,3 warp shouse1-shouse8 2,2,spl_in01,190,325 // Gefangnis unten nach oben

spl_in01,172,226,3 warp shouse2-shouse9 2,2,spl_in01,110,22 // hauptgebaude -> privat
spl_in01,110,18,3 warp shouse9-shouse2 2,2,spl_in01,172,223 // privat -> hauptgebaude
spl_in01,94,38,3 warp shouse9-1-shouse10-1 2,2,spl_in01,202,35 // privat -> flur 1
spl_in01,197,36,3 warp shouse10-1-shouse9-1 2,2,spl_in01,91,38 // flur -> privat 1
spl_in01,125,38,3 warp shouse9-2-shouse10-2 2,2,spl_in01,234,36 // privat -> flur 2
spl_in01,238,36,3 warp shouse10-2-shouse9-2 2,2,spl_in01,128,38 // flur -> privat 2
spl_in01,310,17,3 warp shouse11-shouse10 2,2,spl_in01,218,15 // gaststatte -> flur
spl_in01,218,21,3 warp shouse10-shouse11 2,2,spl_in01,310,20 // flur -> gaststatte
[/SPOILER]
[SPOILER="brasilis есть только ето"]
brasilis,309,336,0	warp	brasiliswarp0001	1,1,bra_fild01,75,31
bra_fild01,72,34,0 warp brasiliswarp0002 1,1,brasilis,310,333
bra_dun01,199,35,0 warp brasiliswarp0003 1,1,bra_dun02,262,261
bra_dun02,262,265,0 warp brasiliswarp0004 1,1,bra_dun01,199,39
[/SPOILER];)