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Автор: DarkWolf: Дата: 06.06.2009

у мя во время гв ваще пропал империум, не знаете как исправить??????*crazy*

Автор: DarkWolf: Дата: 06.06.2009

так написали типо гв влючилося, автоматически, да и то я включал нпсом тоже не было, народ крч кто может помогите чисто настроить на один замок гв, чтобы про остальные даже не написали,нужен норм нпс ,

agit_template
agit_controller
prtg_cas01


а замок хочу замок краймхилд, пожалуйста киньте кому не трудно

Автор: DiS[IP]: Дата: 06.06.2009

Я бы помог,да нет желания.Пытайся делать все сам,в дальнейшем тебе это пригодится.Или тебе уже так трудно,что ты не можешь стереть строчки с другими замками и оставить только кремхилд?)

Автор: DarkWolf: Дата: 06.06.2009

я пытался у мя ероры летят, там че то не сходится, мне просто нуно чтобы краймхилд пахал и нпсом врубался

Автор: 54546: Дата: 06.06.2009

значит удаляешь нужный символ в скрипте! я могу тебе кинуть файлы. Но это вообше просто сделать!

Автор: 54546: Дата: 06.06.2009

Вот лови так уж и быть
agit_controller:

//===== eAthena Script =======================================
//= War of Emperium - WoE Auto-Start
//===== By: ==================================================
//= kalen (1.0)
//= 1.1 by Akaru and ho|yAnge|
//===== Current Version: =====================================
//= 1.9
//===== Compatible With: =====================================
//= eAthena SVN; RO Episode 4+
//===== Description: =========================================
//= Auto Start for War of Emperium
//=============================================
//= gettime(3): Gets hour (24 hour time)
//= gettime(4): Gets day of week 1=Monday, 2=Tuesday,
//= 3=Wednesday, 4=Thursday, etc.
//===== Additional Comments: =================================
//= v1.1a changed OnInit to OnAgitInit.[kobra_k88]
//= v1.2 added gettime checks. removed $AgitStarted var.[kobra_k88]
//= v1.3 Moved treasure spawn time here.[kobra_k88]
//= v1.3a Implemented Shadowlady's idea to allow for different
//= start/stop times on different days.[kobra_k88]
//= 1.4 Fixed treasure chests spawn! We had to unroll some loops
//= Now they appear in castles from 00:01 to 00:24. [Lupus]
//= 1.5 Fixed WOE end messages on non-WOE days, by Avaj
//= 1.5a missing tabs [KarLaeda]
//= 1.6 Corrected multiple "WoE has begun" announces [ultramage]
//= 1.7 Commented out the WoE start and end announces. [L0ne_W0lf]
//= 1.8 Castle owners displayed when WoE starts and finished. [L0ne_W0lf]
//= 1.8a Will now report unoccupied castles at start/end. [L0ne_W0lf]
//= 1.8b Whoops. Fixed a mistake :D [L0ne_W0lf]
//= 1.9 Rearranged the time-checks so they no longer use goto. [L0ne_W0lf]
//= Removed treasure spawning function calls. (No longer needed)
//============================================================
//| To know how to set up WoE times, go to doc\woe_time_explanation.txt
// WoE Start/Stop times
//======================================
- script Agit_Event -1,{
end;

OnClock2100: //start time for Tues(2), Thurs(4)
OnClock2300: //end time for Tues(2), Thurs(4)
OnClock1600: //start time for Sat(6)
OnClock1800: //end time for Sat(6)

OnAgitInit:
// starting time checks
if((gettime(4)==2) && (gettime(3)>=21 && gettime(3)<23) ||
(gettime(4)==4) && (gettime(3)>=21 && gettime(3)<23) ||
(gettime(4)==6) && (gettime(3)>=16 && gettime(3)<18)) {
if (!agitcheck()) {
AgitStart;
callsub S_DisplayOwners;
}
end;
}

// end time checks
if ((gettime(4)==2) && (gettime(3)==23) ||
(gettime(4)==4) && (gettime(3)==23) ||
(gettime(4)==6) && (gettime(3)==18)) {
if (agitcheck()) {
AgitEnd;
callsub S_DisplayOwners;
}
end;
}
end;

S_DisplayOwners:
setarray .@maps$[0],"aldeg_cas01","aldeg_cas02","aldeg_cas03","aldeg_cas04","aldeg_cas05";
setarray .@maps$[5],"gefg_cas01","gefg_cas02","gefg_cas03","gefg_cas04","gefg_cas05";
setarray .@maps$[10],"payg_cas01","payg_cas02","payg_cas03","payg_cas04","payg_cas05";
setarray .@maps$[15],"prtg_cas01","prtg_cas02","prtg_cas03","prtg_cas04","prtg_cas05";
for( set .@i, 0; .@i <= 19; set .@i, .@i+1 ) {
if (GetCastleData(.@maps$[.@i],1)) {
Announce "Замок [" + GetCastleName(.@map$) + "] захвачен персонажем ["+strcharinfo(0)+"] из гильдии [" + GetGuildName(.@GID) + "] ",bc_all; }
else {
Announce "Замок [" + GetCastleName(.@map$) + "] захвачен персонажем ["+strcharinfo(0)+"] из гильдии [" + GetGuildName(.@GID) + "] ",bc_all;
}
}
end;
}


agit_template:
//===== eAthena Script =======================================
//= War of Emperium Guild Template File
//===== By: ==================================================
//= L0ne_W0lf
//===== Current Version: =====================================
//= 1.6a
//===== Compatible With: =====================================
//= eAthena SVN
//===== Description: =========================================
//= [ Aegis Conversion]
//= ----------------------------------------------------------
//= - THIS FILE IS REQUIRED FOR GUILD CASTLES TO FUNCTION.
//= ----------------------------------------------------------
//= - Enables AGIT Manager inside Guild Strongholds.
//= Visible Name required: Agit
//= Manages the various functions used in and out of WoE.
//=
//= - Enables Stewards inside Guild Strongholds which let's
//= the guild master invest in Defense and Economy, and
//= to summon guardians, a Kafra, and enter master's room.
//=
//= - Guardian Spawning Template
//= Visible Name required: Guardian
//= Spawn guardians when guild castle data is recieved.
//=
//= - Enables Kafra Services inside Guild Strongholds.
//= Visible Name required: Kafra Staff
//= Storage, Guild Storage, Teleport Service, Cart rental.
//=
//= - Treasure Room Protection and Chest spawning.
//= Chests will NOT be saved anymore in the event of crashes.
//= Treasures will NOT spawn on a location that already has
//= treasure chest spawned.
//===== Additional Comments: =================================
//= 1.0 First Version. No longer uses functions. [L0ne_W0lf]
//= 1.1 Daily investement will now be reset. [L0ne_W0lf]
//= Template will no longer try to spawn chests.
//= 1.2 Fixed Eco Invest option charging twice. [L0ne_W0lf]
//= 1.3 Fixed a loading flag emblem for Payon 1. [L0ne_W0lf]
//= Fixed two typos regarding Guild Steward name.
//= 1.4 Fixed a typo in defense investment. [L0ne_W0lf]
//= 1.5 Fixed spawn point of the emperium in Payon 1. [L0ne_W0lf]
//= Double-investing doubles the price now.
//= 1.6 Corrected Zeny check when summoning guardians. [L0ne_W0lf]
//= Corrected cost for investing, thanks to Ai4rei.
//= Second invest is now quadruple the value of the first
//= Investing now happens at the turn of the day.
//= 1.6a Corrected conditions in the new investing blocks. [L0ne_W0lf]
//= 1.6b Moved where investments are added to eco/def. [L0ne_W0lf]
//============================================================

// AGIT Manager Template
//============================================================
- script Gld_Agit_Manager::Gld_Agit_Manager -1,{
end;

// Load (or reload) specific information for a castle.
OnInterIfInitOnce:
if (strnpcinfo(0) == "Gld_Agit_Manager") end;
GetCastleData strnpcinfo(2),0,strnpcinfo(0) + "::OnRecvCastle";
end;

// War of Emperium has started.
OnAgitStart:
if (strnpcinfo(0) == "Gld_Agit_Manager") end;
MapRespawnGuildID strnpcinfo(2),GetCastleData(strnpcinfo(2),1),2;
GvgOn strnpcinfo(2);

// Spawn (fall through), or respawn the Emperium once it has been broken.
OnStartArena:
// OnAgitStart will fall through and spawn the Emperium.
if (strnpcinfo(2) == "aldeg_cas01") { setarray .@emproom[0],216,23; }
else if (strnpcinfo(2) == "aldeg_cas02") { setarray .@emproom[0],213,23; }
else if (strnpcinfo(2) == "aldeg_cas03") { setarray .@emproom[0],205,31; }
else if (strnpcinfo(2) == "aldeg_cas04") { setarray .@emproom[0],36,217; }
else if (strnpcinfo(2) == "aldeg_cas05") { setarray .@emproom[0],27,101; }
else if (strnpcinfo(2) == "gefg_cas01") { setarray .@emproom[0],197,181; }
else if (strnpcinfo(2) == "gefg_cas02") { setarray .@emproom[0],176,178; }
else if (strnpcinfo(2) == "gefg_cas03") { setarray .@emproom[0],244,166; }
else if (strnpcinfo(2) == "gefg_cas04") { setarray .@emproom[0],174,177; }
else if (strnpcinfo(2) == "gefg_cas05") { setarray .@emproom[0],194,184; }
else if (strnpcinfo(2) == "payg_cas01") { setarray .@emproom[0],139,139; }
else if (strnpcinfo(2) == "payg_cas02") { setarray .@emproom[0],38,25; }
else if (strnpcinfo(2) == "payg_cas03") { setarray .@emproom[0],268,264; }
else if (strnpcinfo(2) == "payg_cas04") { setarray .@emproom[0],270,28; }
else if (strnpcinfo(2) == "payg_cas05") { setarray .@emproom[0],30,30; }
else if (strnpcinfo(2) == "prtg_cas01") { setarray .@emproom[0],197,197; }
else if (strnpcinfo(2) == "prtg_cas02") { setarray .@emproom[0],157,174; }
else if (strnpcinfo(2) == "prtg_cas03") { setarray .@emproom[0],16,220; }
else if (strnpcinfo(2) == "prtg_cas04") { setarray .@emproom[0],291,14; }
else if (strnpcinfo(2) == "prtg_cas05") { setarray .@emproom[0],266,266; }
// Add custom Guild Castles here.
else {
end;
}
if (!mobcount(strnpcinfo(2),"Agit#"+strnpcinfo(2)+"::OnAgitBreak")) {
monster strnpcinfo(2),.@emproom[0],.@emproom[1],"Emperium",1288,1,"Agit#"+strnpcinfo(2)+"::OnAgitBreak";
}
end;

// The Emperium has been broken.
OnAgitBreak:
set .@GID,getcharid(2);
// Show and log error if an unguilded player breaks the Emperium. (Should NEVER happen)
if (.@GID <= 0) {
set .@notice$,"Character "+strcharinfo(0)+" ("+getcharid(0)+") broke the Emperium in Castle: "+strnpcinfo(2)+" while guildless. No data will be saved and Emperium respawned.";
logmes .@notice$; debugmes .@notice$;
donpcevent "Agit#"+strnpcinfo(2)+"::OnStartArena";
end;
}
// Adjust Economy Invest Level for Castle
set .@Economy,GetCastleData(strnpcinfo(2),2) - 5;
if (.@Economy < 0) set .@Economy, 0;
SetCastleData strnpcinfo(2), 2, .@Economy;
// Adjust Defense Invest Level for Castle
set .@Defence,GetCastleData(strnpcinfo(2),3) - 5;
if (.@Defence < 0) set .@Defence, 0;
SetCastleData strnpcinfo(2), 3, .@Defence;

// Set new Castle Occupant
SetCastleData strnpcinfo(2),1, .@GID;

// Announce that the Emperium is destroyed, and respawn all but new castle-occupants.
mapannounce strnpcinfo(2),"The emperium has been destroyed.",bc_map,"0x00CCFF";
MapRespawnGuildID strnpcinfo(2),.@GID,2;

// Refresh castle data, disable Kafra and reset Invest information.
GetCastleData strnpcinfo(2),0,strnpcinfo(0)+"::OnRecvCastle";
disablenpc "Kafra Staff#"+strnpcinfo(2);
for( set .@i, 4; .@i <= 9; set .@i, .@i+1 ) {
SetCastleData strnpcinfo(2), .@i, 0;
}
// Erase Guardian Database information if the new owners do not have Guardian Research.
if( getgdskilllv(.@GID,10002) == 0 ) {
for( set .@i, 10; .@i <= 17; set .@i, .@i+1 ) {
SetCastleData strnpcinfo(2), .@i, 0;
}
}
// Respawn the Emperium, and display new owners.
sleep 500; // Slow down script execution slightly.
if( agitcheck() )
donpcevent "Agit#"+strnpcinfo(2)+"::OnStartArena";
sleep getbattleflag("gvg_eliminate_time");
announce "The [" + getcastlename(strnpcinfo(2)) + "] castle has been conquered by the [" + getguildName(.@GID) + "] guild.",bc_all;
end;

// War of Emperium has ended.
OnAgitEnd:
if (strnpcinfo(0) == "Gld_Agit_Manager") end;
GvgOff strnpcinfo(2);
// If the castle has no owner at the end of WoE, do not kill Emperium.
if (GetCastleData(strnpcinfo(2),1)) {
KillMonster strnpcinfo(2),"Agit#"+strnpcinfo(2)+"::OnAgitBreak";
}
end;

// Occupying Guild has been disbanded.
OnGuildBreak:
if (strnpcinfo(0) == "Gld_Agit_Manager") end;
// Kill guardians, disable the Kafra, and set owner to 0.
killmonster strnpcinfo(2),"Guardian#"+strnpcinfo(2)+"::OnGuardianDied";
disablenpc "Kafra Staff#"+strnpcinfo(2);
SetCastleData strnpcinfo(2),0,0;
// Wait before refreshing guild information.
sleep getbattleflag("gvg_eliminate_time");
Announce "Guild Base [" + GetCastleName(strnpcinfo(2)) + "] has been abandoned.",0;
GetCastleData strnpcinfo(2),0,strnpcinfo(0)+"::OnRecvCastle";
end;

OnRecvCastle:
RequestGuildInfo GetCastleData(strnpcinfo(2),1);

// Spawn Monsters if the castle is empty.
set .@GID, GetCastleData(strnpcinfo(2),1);
if (.@GID == 0) {
killmonsterall strnpcinfo(2);
if (compare(strnpcinfo(2),"aldeg")) {
// Normal Spawns
monster strnpcinfo(2),0,0,"Evil Druid",1117,10;
monster strnpcinfo(2),0,0,"Khalitzburg",1132,4;
monster strnpcinfo(2),0,0,"Abysmal Knight",1219,2;
monster strnpcinfo(2),0,0,"Executioner",1205,1;
monster strnpcinfo(2),0,0,"Penomena",1216,10;
monster strnpcinfo(2),0,0,"Alarm",1193,18;
monster strnpcinfo(2),0,0,"Clock",1269,9;
monster strnpcinfo(2),0,0,"Raydric Archer",1276,7;
monster strnpcinfo(2),0,0,"Wanderer",1208,3;
monster strnpcinfo(2),0,0,"Alice",1275,1;
monster strnpcinfo(2),0,0,"Bloody Knight",1268,1;
monster strnpcinfo(2),0,0,"Dark Lord",1272,1;
// Set Emperium room spawn coordinates and spawn monsters.
if (strnpcinfo(2) == "aldeg_cas01") { setarray .@emproom[0],216,23; }
else if (strnpcinfo(2) == "aldeg_cas02") { setarray .@emproom[0],213,23; }
else if (strnpcinfo(2) == "aldeg_cas03") { setarray .@emproom[0],205,31; }
else if (strnpcinfo(2) == "aldeg_cas04") { setarray .@emproom[0],36,217; }
else if (strnpcinfo(2) == "aldeg_cas05") { setarray .@emproom[0],27,101; }
monster strnpcinfo(2),.@emproom[0],.@emproom[1],"Dark Lord",1272,1;
monster strnpcinfo(2),.@emproom[0],.@emproom[1],"Tower Keeper",1270,4;
monster strnpcinfo(2),.@emproom[0],.@emproom[1],"Bloody Knight",1268,1;
monster strnpcinfo(2),.@emproom[0],.@emproom[1],"Abysmal Knight",1219,1;
monster strnpcinfo(2),.@emproom[0],.@emproom[1],"Raydric Archer",1276,5;
}
else if (compare(strnpcinfo(2),"gefg")) {
// Normal Spawns
monster strnpcinfo(2),0,0,"Evil Druid",1117,10;
monster strnpcinfo(2),0,0,"Wind Ghost",1263,11;
monster strnpcinfo(2),0,0,"Bathory",1102,10;
monster strnpcinfo(2),0,0,"Jakk",1130,10;
monster strnpcinfo(2),0,0,"Marduk",1140,20;
monster strnpcinfo(2),0,0,"Raydric",1163,9;
monster strnpcinfo(2),0,0,"Alice",1275,1;
monster strnpcinfo(2),0,0,"Abysmal Knight",1219,1;
monster strnpcinfo(2),0,0,"Moonlight Flower",1150,1;
monster strnpcinfo(2),0,0,"Phreeoni",1159,1;
// Set Emperium room spawn coordinates and spawn monsters.
if (strnpcinfo(2) == "gefg_cas01") { setarray .@emproom[0],197,181; }
else if (strnpcinfo(2) == "gefg_cas02") { setarray .@emproom[0],176,178; }
else if (strnpcinfo(2) == "gefg_cas03") { setarray .@emproom[0],244,166; }
else if (strnpcinfo(2) == "gefg_cas04") { setarray .@emproom[0],174,177; }
else if (strnpcinfo(2) == "gefg_cas05") { setarray .@emproom[0],194,184; }
monster strnpcinfo(2),.@emproom[0],.@emproom[1],"Mysteltainn",1203,1;
monster strnpcinfo(2),.@emproom[0],.@emproom[1],"Orc Hero",1087,1;
monster strnpcinfo(2),.@emproom[0],.@emproom[1],"High Orc",1213,10;
monster strnpcinfo(2),.@emproom[0],.@emproom[1],"Orc Archer",1189,10;
}
else if (compare(strnpcinfo(2),"payg")) {
// Normal Spawns
monster strnpcinfo(2),0,0,"Greatest General",1277,9;
monster strnpcinfo(2),0,0,"Wanderer",1208,10;
monster strnpcinfo(2),0,0,"Mutant Dragonoid",1262,5;
monster strnpcinfo(2),0,0,"Bathory",1102,5;
monster strnpcinfo(2),0,0,"Moonlight Flower",1150,1;
monster strnpcinfo(2),0,0,"Eddga",1115,1;
monster strnpcinfo(2),0,0,"Horong",1129,11;
monster strnpcinfo(2),0,0,"Raydric Archer",1276,5;
monster strnpcinfo(2),0,0,"Kobold Archer",1282,4;
monster strnpcinfo(2),0,0,"Gargoyle",1253,5;
// Set Emperium room spawn coordinates and spawn monsters.
if (strnpcinfo(2) == "payg_cas01") { setarray .@emproom[0],139,139; }
else if (strnpcinfo(2) == "payg_cas02") { setarray .@emproom[0],38,25; }
else if (strnpcinfo(2) == "payg_cas03") { setarray .@emproom[0],268,264; }
else if (strnpcinfo(2) == "payg_cas04") { setarray .@emproom[0],270,28; }
else if (strnpcinfo(2) == "payg_cas05") { setarray .@emproom[0],30,30; }
monster strnpcinfo(2),.@emproom[0],.@emproom[1],"Moonlight Flower",1150,1;
monster strnpcinfo(2),.@emproom[0],.@emproom[1],"Eddga",1115,1;
monster strnpcinfo(2),.@emproom[0],.@emproom[1],"Wanderer",1208,6;
monster strnpcinfo(2),.@emproom[0],.@emproom[1],"Raydric Archer",1276,5;
}
else if (compare(strnpcinfo(2),"prtg")) {
// Normal Spawns
monster strnpcinfo(2),0,0,"Raydric",1163,1;
monster strnpcinfo(2),0,0,"Khalitzburg",1132,10;
monster strnpcinfo(2),0,0,"Abysmal Knight",1219,5;
monster strnpcinfo(2),0,0,"Bloody Knight",1268,5;
monster strnpcinfo(2),0,0,"Stormy Knight",1251,1;
monster strnpcinfo(2),0,0,"Hatii",1252,1;
monster strnpcinfo(2),0,0,"Raydric Archer",1276,5;
monster strnpcinfo(2),0,0,"Gryphon",1259,2;
monster strnpcinfo(2),0,0,"Chimera",1283,3;
monster strnpcinfo(2),0,0,"Alice",1275,1;
monster strnpcinfo(2),0,0,"Zealotus",1200,1;
// Set Emperium room spawn coordinates and spawn monsters.
if (strnpcinfo(2) == "prtg_cas01") { setarray .@emproom[0],197,197; }
else if (strnpcinfo(2) == "prtg_cas02") { setarray .@emproom[0],157,174; }
else if (strnpcinfo(2) == "prtg_cas03") { setarray .@emproom[0],16,220; }
else if (strnpcinfo(2) == "prtg_cas04") { setarray .@emproom[0],291,14; }
else if (strnpcinfo(2) == "prtg_cas05") { setarray .@emproom[0],266,266; }
monster strnpcinfo(2),.@emproom[0],.@emproom[1],"Guardian Knight",1268,1;
monster strnpcinfo(2),.@emproom[0],.@emproom[1],"Guardian Master",1251,1;
monster strnpcinfo(2),.@emproom[0],.@emproom[1],"Hatii",1252,1;
monster strnpcinfo(2),.@emproom[0],.@emproom[1],"Guardian Knight",1219,1;
monster strnpcinfo(2),.@emproom[0],.@emproom[1],"Raydric Archer",1276,5;
}
// Add custom Guild Castles here.
else {
end;
}
donpcevent "Agit#"+strnpcinfo(2)+"::OnStartArena";
// Disable Kafra Staff...
disablenpc "Kafra Staff#"+strnpcinfo(2);
end;
}
else {
// Otherwise place the guild emblem on flags.
if (strnpcinfo(2) == "aldeg_cas01") { donpcevent "::OnRecvCastleA01"; }
else if (strnpcinfo(2) == "aldeg_cas02") { donpcevent "::OnRecvCastleA02"; }
else if (strnpcinfo(2) == "aldeg_cas03") { donpcevent "::OnRecvCastleA03"; }
else if (strnpcinfo(2) == "aldeg_cas04") { donpcevent "::OnRecvCastleA04"; }
else if (strnpcinfo(2) == "aldeg_cas05") { donpcevent "::OnRecvCastleA05"; }
else if (strnpcinfo(2) == "gefg_cas01") { donpcevent "::OnRecvCastleG01"; }
else if (strnpcinfo(2) == "gefg_cas02") { donpcevent "::OnRecvCastleG02"; }
else if (strnpcinfo(2) == "gefg_cas03") { donpcevent "::OnRecvCastleG03"; }
else if (strnpcinfo(2) == "gefg_cas04") { donpcevent "::OnRecvCastleG04"; }
else if (strnpcinfo(2) == "gefg_cas05") { donpcevent "::OnRecvCastleG05"; }
else if (strnpcinfo(2) == "payg_cas01") { donpcevent "::OnRecvCastlePy01"; }
else if (strnpcinfo(2) == "payg_cas02") { donpcevent "::OnRecvCastlePy02"; }
else if (strnpcinfo(2) == "payg_cas03") { donpcevent "::OnRecvCastlePy03"; }
else if (strnpcinfo(2) == "payg_cas04") { donpcevent "::OnRecvCastlePy04"; }
else if (strnpcinfo(2) == "payg_cas05") { donpcevent "::OnRecvCastlePy05"; }
else if (strnpcinfo(2) == "prtg_cas01") { donpcevent "::OnRecvCastlePt01"; }
else if (strnpcinfo(2) == "prtg_cas02") { donpcevent "::OnRecvCastlePt02"; }
else if (strnpcinfo(2) == "prtg_cas03") { donpcevent "::OnRecvCastlePt03"; }
else if (strnpcinfo(2) == "prtg_cas04") { donpcevent "::OnRecvCastlePt04"; }
else if (strnpcinfo(2) == "prtg_cas05") { donpcevent "::OnRecvCastlePt05"; }
// Add custom Guild Castles here.
else {
end;
}
// And load purchased Guardian in castles.
donpcevent "Guardian#"+strnpcinfo(2)+"::OnSpawnGuardians";
// And display Kafra if purchased.
if (GetCastleData(strnpcinfo(2),9) < 1) disablenpc "Kafra Staff#"+strnpcinfo(2);
}
end;
}

// Guild Steward Template
//============================================================
- script Gld_Mngr_Template::Gld_Mngr_Template -1,{
// What is the Display Name of the NPC?
set .@name$,strnpcinfo(1);

// Store the Guild ID of castle occupant.
set .@GID, GetCastleData(strnpcinfo(2),1);

// Define the types of guardians on a per castle basis.
// 1 - Soldier Guardian; 2 - Archer Guardian; 3 - Knight Guardian
// Define the x spawn point for each uardian.
// [0] = 1st guardian's x spawn point.
// Define the y spawn point for each guardian.
// [0] = 1st guardian's y spawn point.
// Define the coordinates of the "Treasure Room."
// Aldebaran (Luina) Castles
if (strnpcinfo(2) == "aldeg_cas01") {
setarray .@guardiantype[0],1,2,2,2,2,3,3,3;
setarray .@guardianposx[0],17,39,38,45,21,218,213,73;
setarray .@guardianposy[0],218,208,196,228,194,24,24,70;
setarray .@masterroom[0],113,223;
}
else if (strnpcinfo(2) == "aldeg_cas02") {
setarray .@guardiantype[0],3,3,3,1,1,2,2,2;
setarray .@guardianposx[0],27,88,117,60,51,21,36,210;
setarray .@guardianposy[0],184,43,46,202,183,177,183,7;
setarray .@masterroom[0],134,225;
}
else if (strnpcinfo(2) == "aldeg_cas03") {
setarray .@guardiantype[0],3,3,1,1,1,2,2,2;
setarray .@guardianposx[0],90,116,86,116,64,212,195,110;
setarray .@guardianposy[0],112,112,120,76,103,160,151,217;
setarray .@masterroom[0],229,267;
}
else if (strnpcinfo(2) == "aldeg_cas04") {
setarray .@guardiantype[0],2,2,2,1,1,1,3,3;
setarray .@guardianposx[0],187,192,148,145,169,198,48,55;
setarray .@guardianposy[0],100,42,88,209,53,77,72,88;
setarray .@masterroom[0],83,17;
}
else if (strnpcinfo(2) == "aldeg_cas05") {
setarray .@guardiantype[0],2,2,1,1,3,3,3,3;
setarray .@guardianposx[0],51,188,157,157,27,145,156,41;
setarray .@guardianposy[0],202,79,192,74,221,78,73,112;
setarray .@masterroom[0],64,8;
}
// Geffen (Britoniah) Castles
else if (strnpcinfo(2) == "gefg_cas01") {
setarray .@guardiantype[0],1,1,1,2,2,3,3,3;
setarray .@guardianposx[0],67,184,62,36,50,50,189,200;
setarray .@guardianposy[0],179,20,41,186,186,67,41,167;
setarray .@masterroom[0],152,117;
}
else if (strnpcinfo(2) == "gefg_cas02") {
setarray .@guardiantype[0],1,1,1,2,2,3,3,3;
setarray .@guardianposx[0],64,56,166,35,20,19,166,159;
setarray .@guardianposy[0],168,41,25,148,150,41,42,188;
setarray .@masterroom[0],145,115;
}
else if (strnpcinfo(2) == "gefg_cas03") {
setarray .@guardiantype[0],2,2,1,1,1,3,3,3;
setarray .@guardianposx[0],48,113,48,157,243,157,234,238;
setarray .@guardianposy[0],176,214,207,62,41,45,25,160;
setarray .@masterroom[0],275,289;
}
else if (strnpcinfo(2) == "gefg_cas04") {
setarray .@guardiantype[0],2,2,1,1,1,3,3,3;
setarray .@guardianposx[0],53,31,49,29,147,57,160,148;
setarray .@guardianposy[0],191,178,220,46,65,46,50,189;
setarray .@masterroom[0],116,123;
}
else if (strnpcinfo(2) == "gefg_cas05") {
setarray .@guardiantype[0],2,2,1,1,1,3,3,3;
setarray .@guardianposx[0],45,71,72,66,177,66,177,193;
setarray .@guardianposy[0],149,163,142,47,50,17,35,166;
setarray .@masterroom[0],149,106;
}
// Payon (Baulder) Castles
else if (strnpcinfo(2) == "payg_cas01") {
setarray .@guardiantype[0],2,2,2,2,2,2,2,3;
setarray .@guardianposx[0],229,225,222,99,65,36,51,138;
setarray .@guardianposy[0],92,80,111,45,31,127,144,133;
setarray .@masterroom[0],295,8;
}
else if (strnpcinfo(2) == "payg_cas02") {
setarray .@guardiantype[0],2,2,2,2,2,2,2,3;
setarray .@guardianposx[0],237,228,210,57,42,287,264,27;
setarray .@guardianposy[0],54,72,41,241,241,257,272,20;
setarray .@masterroom[0],141,149;
}
else if (strnpcinfo(2) == "payg_cas03") {
setarray .@guardiantype[0],2,2,2,2,2,2,2,3;
setarray .@guardianposx[0],245,269,36,41,39,19,37,268;
setarray .@guardianposy[0],37,51,39,39,65,276,277,244;
setarray .@masterroom[0],163,167;
}
else if (strnpcinfo(2) == "payg_cas04") {
setarray .@guardiantype[0],2,2,2,2,2,2,2,3;
setarray .@guardianposx[0],251,232,231,32,32,35,36,270;
setarray .@guardianposy[0],212,212,175,287,232,45,17,41;
setarray .@masterroom[0],151,47;
}
else if (strnpcinfo(2) == "payg_cas05") {
setarray .@guardiantype[0],2,2,2,2,2,2,2,3;
setarray .@guardianposx[0],19,33,266,266,263,263,250,36;
setarray .@guardianposy[0],279,260,234,279,37,21,22,36;
setarray .@masterroom[0],153,137;
}
// Prontera (Valkyrie Realms) Castles
else if (strnpcinfo(2) == "prtg_cas01") {
setarray .@guardiantype[0],1,1,1,2,2,3,3,3;
setarray .@guardianposx[0],182,182,153,59,50,184,196,107;
setarray .@guardianposy[0],62,116,86,28,36,183,189,179;
setarray .@masterroom[0],15,209;
}
else if (strnpcinfo(2) == "prtg_cas02") {
setarray .@guardiantype[0],3,3,3,1,1,2,2,2;
setarray .@guardianposx[0],161,153,178,71,49,64,7,75;
setarray .@guardianposy[0],161,161,44,75,28,186,196,175;
setarray .@masterroom[0],207,229;
}
else if (strnpcinfo(2) == "prtg_cas03") {
setarray .@guardiantype[0],3,3,3,1,1,2,2,2;
setarray .@guardianposx[0],191,137,45,50,41,191,179,191;
setarray .@guardianposy[0],190,190,99,87,87,42,43,72;
setarray .@masterroom[0],190,130;
}
else if (strnpcinfo(2) == "prtg_cas04") {
setarray .@guardiantype[0],3,3,3,1,1,1,2,2;
setarray .@guardianposx[0],276,274,246,38,29,33,78,36;
setarray .@guardianposy[0],14,35,246,240,240,258,48,61;
setarray .@masterroom[0],275,160;
}
else if (strnpcinfo(2) == "prtg_cas05") {
setarray .@guardiantype[0],3,3,3,1,1,1,2,2;
setarray .@guardianposx[0],266,287,245,236,251,278,32,44;
setarray .@guardianposy[0],262,280,250,63,63,253,253,248;
setarray .@masterroom[0],281,176;
}
// Add custom Guild Castles here.
else {
end;
}

mes "[ Steward " + .@name$ + " ]";
if (.@GID == 0) {
mes "I'm waiting for my master to return.";
mes "If you wish to speak with him, you will have to wait as well. ";
close;
}
if (getcharid(2) != .@GID || strcharinfo(0) != getguildmaster(.@GID)){
mes "I am loyal and I will follow my master ^ff0000" + getguildmaster(.@GID) + "^000000. We are Guardians! We defend to the bitter end!";
close;
}
mes "Welcome. My honorable master, ^ff0000" + getguildmaster(.@GID) + "^000000...";
mes "Whatever you need, I am at your service. I will be faithful in my duties.";
next;
switch(select("castle briefing:Invest in commercial growth:Invest in safeguard:Summon Guardian:Employ / discharge storehouse staff:Go into Master's room")) {
case 1:
mes "[ Steward " + .@name$ + " ]";
mes "I will report the Castle briefing, Master.";
mes " ";
mes " ^0000ffNow, commercial growth level is " + GetCastleData(strnpcinfo(2),2) + ".";
if (GetCastleData(strnpcinfo(2),4)) {
mes " You invested " + GetCastleData(strnpcinfo(2),4) + "times in last 1 day.";
}
mes " Now, safeguard level is " + GetCastleData(strnpcinfo(2),3) + ".^000000";
if (GetCastleData(strnpcinfo(2),5)) {
mes " ^0000ff- You invested " + GetCastleData(strnpcinfo(2),5) + "times in last 1 day.^000000";
}
mes " ";
mes "That's all to report, Master.";
close;
case 2:
set .@Economy,GetCastleData(strnpcinfo(2),2);
if (.@Economy < 6) { set .@eco_invest,5000; }
else if ((.@Economy >= 6) && (.@Economy <= 10)) { set .@eco_invest,10000; }
else if ((.@Economy >= 11) && (.@Economy <= 15)) { set .@eco_invest,20000; }
else if ((.@Economy >= 16) && (.@Economy <= 20)) { set .@eco_invest,35000; }
else if ((.@Economy >= 21) && (.@Economy <= 25)) { set .@eco_invest,55000; }
else if ((.@Economy >= 26) && (.@Economy <= 30)) { set .@eco_invest,80000; }
else if ((.@Economy >= 31) && (.@Economy <= 35)) { set .@eco_invest,110000; }
else if ((.@Economy >= 36) && (.@Economy <= 40)) { set .@eco_invest,145000; }
else if ((.@Economy >= 41) && (.@Economy <= 45)) { set .@eco_invest,185000; }
else if ((.@Economy >= 46) && (.@Economy <= 50)) { set .@eco_invest,230000; }
else if ((.@Economy >= 51) && (.@Economy <= 55)) { set .@eco_invest,280000; }
else if ((.@Economy >= 56) && (.@Economy <= 60)) { set .@eco_invest,335000; }
else if ((.@Economy >= 61) && (.@Economy <= 65)) { set .@eco_invest,395000; }
else if ((.@Economy >= 66) && (.@Economy <= 70)) { set .@eco_invest,460000; }
else if ((.@Economy >= 71) && (.@Economy <= 75)) { set .@eco_invest,530000; }
else if ((.@Economy >= 76) && (.@Economy <= 80)) { set .@eco_invest,605000; }
else if ((.@Economy >= 81) && (.@Economy <= 85)) { set .@eco_invest,685000; }
else if ((.@Economy >= 86) && (.@Economy <= 90)) { set .@eco_invest,770000; }
else if ((.@Economy >= 91) && (.@Economy <= 95)) { set .@eco_invest,860000; }
else if ((.@Economy >= 96) && (.@Economy <= 100)) { set .@eco_invest,955000; }
//Quadruple the cost of investing if you've already invested once.
if (GetCastleData(strnpcinfo(2),4)) {
set .@eco_invest,.@eco_invest*4;
}
mes "[ Steward " + .@name$ + " ]";
mes "If you raise commercial growth, the quantity of goods made by the guild will increase. So if you want a prosperous future, investment will be required.";
mes " ";
mes "Originally you can invest just once but if you pay more money, you can invest twice.";
mes " ";
if (.@Economy == 100) {
mes "^ff0000But the commercial growth level of our castle is peaked at 100%. It doesn't need any more investment. As I expected you have a great acumen, Master.^000000";
close;
}
if (GetCastleData(strnpcinfo(2),4) == 2) {
mes "^ff0000But you already invested twice today so you cannot invest any more.^000000 I expect our riches to increase in growth level.";
close;
}
if (GetCastleData(strnpcinfo(2),4) == 0) {
mes "Now the needed investment amount is ^ff0000" + .@eco_invest + "^000000 zeny. Will you invest?";
}
else {
mes "You've invested once today... if you wish to invest once more, ^ff0000" + .@eco_invest + "^000000 more zeny will be needed.";
}
next;
switch(select("Invest in commercial growth:Cancel")) {
case 1:
if (Zeny < .@eco_invest) {
mes "[ Steward " + .@name$ + " ]";
mes "I'm sorry but there is not enough zeny to invest. You will have to try again when you have the funds, Master.";
close;
}
set zeny,zeny-.@eco_invest;
SetCastleData strnpcinfo(2),4,GetCastleData(strnpcinfo(2),4)+1;
mes "[ Steward " + .@name$ + "]";
mes "We finished the investment safely. I expect that our growth level will be increased by tomorrow.";
close;
case 2:
mes "[ Steward " + .@name$ + " ]";
mes "I'll do as you bid, my master... There is no hurry. We will do our best.";
close;
}
case 3:
set .@Defence,GetCastleData(strnpcinfo(2),3);
if (.@Defence < 6) { set .@def_invest,10000; }
else if ((.@Defence >= 6) && (.@Defence <= 10)) { set .@def_invest,20000; }
else if ((.@Defence >= 11) && (.@Defence <= 15)) { set .@def_invest,40000; }
else if ((.@Defence >= 16) && (.@Defence <= 20)) { set .@def_invest,70000; }
else if ((.@Defence >= 21) && (.@Defence <= 25)) { set .@def_invest,110000; }
else if ((.@Defence >= 26) && (.@Defence <= 30)) { set .@def_invest,160000; }
else if ((.@Defence >= 31) && (.@Defence <= 35)) { set .@def_invest,220000; }
else if ((.@Defence >= 36) && (.@Defence <= 40)) { set .@def_invest,290000; }
else if ((.@Defence >= 41) && (.@Defence <= 45)) { set .@def_invest,370000; }
else if ((.@Defence >= 46) && (.@Defence <= 50)) { set .@def_invest,460000; }
else if ((.@Defence >= 51) && (.@Defence <= 55)) { set .@def_invest,560000; }
else if ((.@Defence >= 56) && (.@Defence <= 60)) { set .@def_invest,670000; }
else if ((.@Defence >= 61) && (.@Defence <= 65)) { set .@def_invest,790000; }
else if ((.@Defence >= 66) && (.@Defence <= 70)) { set .@def_invest,920000; }
else if ((.@Defence >= 71) && (.@Defence <= 75)) { set .@def_invest,1060000; }
else if ((.@Defence >= 76) && (.@Defence <= 80)) { set .@def_invest,1210000; }
else if ((.@Defence >= 81) && (.@Defence <= 85)) { set .@def_invest,1370000; }
else if ((.@Defence >= 86) && (.@Defence <= 90)) { set .@def_invest,1540000; }
else if ((.@Defence >= 91) && (.@Defence <= 95)) { set .@def_invest,1720000; }
else if ((.@Defence >= 96) && (.@Defence <= 100)) { set .@def_invest,1910000; }
//Quadruple the cost of investing if you've already invested once.
if (GetCastleData(strnpcinfo(2),5)) {
set .@def_invest,.@def_invest*4;
}
mes "[ Steward " + .@name$ + " ]";
mes "If you raise the safeguard, the durability of the Guardians and emperium will increase. So if you expect more defenses in battles, investment will be required.";
mes " ";
mes "Originally you can invest just once but if you pay more money, you can invest twice.";
mes " ";
if (.@Defence == 100) {
mes "^ff0000But the safeguard level of our castle is peaked at 100%. It doesn't need any more investment. As I expected you have a great acumen, Master.^000000";
close;
}
if (GetCastleData(strnpcinfo(2),5) == 2) {
mes "^ff0000But you already invested twice today so you cannot invest any more.^000000 I expect our riches to increase in growth level.";
close;
}
if (GetCastleData(strnpcinfo(2),5) == 0) {
mes "Now the needed investment amount is ^ff0000" + .@def_invest + "^000000 zeny. Will you invest?";
}
else {
mes "You've invested once today... if you wish to invest once more, ^ff0000" + .@def_invest + "^000000 more zeny will be needed.";
}
next;
switch(select("Invest in safeguard.:Cancel")) {
case 1:
if (Zeny < .@def_invest) {
mes "[ Steward " + .@name$ + " ]";
mes "I'm sorry but there is not enough zeny to invest. You will have to try again when you have the funds, Master.";
close;
}
set zeny,zeny-.@def_invest;
SetCastleData strnpcinfo(2),5,GetCastleData(strnpcinfo(2),5)+1;
mes "[ Steward " + .@name$ + "]";
mes "We finished the investment safely. I expect that the safeguard level will be increased by tomorrow.";
close;
case 2:
mes "[ Steward " + .@name$ + " ]";
mes "I'll do as you bid, my master... There is no hurry. We will do our best.";
close;

}
case 4:
mes "[ Steward " + .@name$ + " ]";
mes "Will you summon a Guardian? It'll be a protector to defend us loyally.";
mes "Please select a guardian to defend us.";
next;
for( set .@i, 0; .@i <= 7 ; set .@i, .@i+1 ) {
if (.@guardiantype[.@i] == 1) { set .@type$,"Guardian Soldier"; }
else if (.@guardiantype[.@i] == 2) { set .@type$,"Guardian Archer"; }
else { set .@type$,"Guardian Knight"; }
if (guardianinfo(strnpcinfo(2),.@i,0)) {
setarray .@gname$[.@i], .@type$ + " - Implemented (" + guardianinfo(strnpcinfo(2),.@i,2) + "/" + guardianinfo(strnpcinfo(2),.@i,1) + ")";
}
else {
setarray .@gname$[.@i], .@type$ + " - Not Implemented";
}
}
set .@menu$,.@gname$[0]+":"+.@gname$[1]+":"+.@gname$[2]+":"+.@gname$[3]+":"+.@gname$[4]+":"+.@gname$[5]+":"+.@gname$[6]+":"+.@gname$[7];
set .@GDnum,select(.@menu$)+9;
mes "[ Steward " + .@name$ + " ]";
mes "Will you summon the chosen guardian? 10000 zeny is required to summon.";
next;
switch(select("Summon:Cancel")) {
case 1:
mes "[ Steward " + .@name$ + " ]";
if (getgdskilllv(.@GID,10002) == 0) {
mes "Master, we have not the resources to Summon the Guardian. If you want to accumulate them, you have to learn the Guild skill, We failed to summon the Guardian.";
close;
}
if (GetCastleData(strnpcinfo(2),.@GDnum) == 1) {
mes "Master, you already have summoned that Guardian. We cannot summon another.";
close;
}

if (Zeny < 10000) {
mes "Well... I'm sorry but we don't have funds to summon the Guardian. We failed to summon the Guardian.";
close;
}
set zeny,zeny-10000;
SetCastleData strnpcinfo(2),.@GDnum,1; // mark as 'installed'
set .@UseGID,.@GDnum - 10;
if (.@guardiantype[.@UseGID] == 1) { set .@type,1287; }
else if (.@guardiantype[.@UseGID] == 2) { set .@type,1285; }
else { set .@type,1286; }
guardian strnpcinfo(2),.@guardianposx[.@UseGID],.@guardianposy[.@UseGID],strmobinfo(2,.@type),.@type,"Guardian#"+strnpcinfo(2)+"::OnGuardianDied",.@UseGID;
mes "We completed the summoning of the Guardian. Our defenses are now increased with it in place.";
close;
case 2:
mes "[ Steward " + .@name$ + " ]";
mes "I did as you ordered. But please remember if you the have money to spare, it'll be better to set it up.";
close;
}
case 5:
if (GetCastleData(strnpcinfo(2),9) == 1) {
mes "[ Steward " + .@name$ + " ]";
mes "Now about the Kafra staff... Will you discharge the Kafra staff?";
next;
switch(select("Discharge:Cancel")) {
case 1:
cutin "kafra_01",2;
mes "[ Hired Kafra staff ]";
mes "I worked so hard... How can this be, Master?... I'll work harder if you're displeased... Please reconsider, Master.";
next;
switch(select("Discharge:Cancel")) {
case 1:
mes "[ Hired Kafra staff ]";
mes "Oh, my god! This is nonsense!";
next;
cutin "kafra_01",255;
break;
case 2:
mes "[ Hired Kafra staff ]";
mes "I'll work harder... Thank you!";
close2;
cutin "kafra_01",255;
end;
}
case 2:
mes "[ Steward " + .@name$ + " ]";
mes "Those Kafra are hard workers. I thought it would be best to keep the staff.";
close;
}
disablenpc "Kafra Staff#"+strnpcinfo(2);
SetCastleData strnpcinfo(2),9,0;
mes "[ Steward " + .@name$ + " ]";
mes "....";
mes "Discharged Kafra staff... But... are you displeased with something?";
close;
}
else {
mes "[ Steward " + .@name$ + " ]";
mes "Will you contract with the Kafra head office to hire Kafra staff in our castle?";
mes "^ff0000 10000zeny is needed to hire. ";
next;
switch(select("Hire.:Cancel")) {
case 1:
mes "[ Steward " + .@name$ + " ]";
if (getgdskilllv(.@GID,10001) == 0) {
mes "Master, we cannot hire Kafra staff because we didn't make a contract with the Kafra head office. If you want to make a contract with the Kafra head office, you have to learn the Guild skill.";
close;
}
if (Zeny < 10000) {
mes "Well... I'm sorry but we don't have enough funds. We are unable to hire the Kafra staff.";
close;
}
set zeny,zeny-10000;
enablenpc "Kafra Staff#"+strnpcinfo(2);
SetCastleData strnpcinfo(2),9,1;
mes "We finished making the contract with the Kafra head office successfully. We hired a Kafra staff.";
next;
cutin "kafra_01",2;
mes "[ Hired Kafra staff ]";
mes "How do you do? I'm a dispatched Kafra from head office.";
mes "I'll do my best to upkeep the reputation of Guild.";
next;
cutin "kafra_01",255 ;
mes "[ Steward " + .@name$ + " ]";
mes "The contract term of the hired Kafra staff is 1 month and after this term, you will have to pay an additional charge.";
mes "It will be useful for our members.";
close;
case 2:
mes "[ Steward " + .@name$ + " ]";
mes "I did as you ordered, but some of our members will be unhappy. It will be better to hire a Kafra staff quickly.";
close;
}
}
case 6:
mes "[ Steward " + .@name$ + " ]";
mes "Do you want to visit the room where our valuables are stored?";
mes "That room is restricted to you... you are the only one with access to it.";
next;
switch(select("Go into Master's room.:Cancel")) {
case 1:
mes "[ Steward " + .@name$ + " ]";
mes "Please follow me, I will show you the secret passage.";
mes "When you wish to return, pull this lever here...";
close2;
warp strnpcinfo(2),.@masterroom[0],.@masterroom[1];
end;
case 2:
mes "[ Steward " + .@name$ + " ]";
mes "Goods are produced once a day... if you don't make use of them, they will not produce.";
mes "Therefore it would be better that you remove them over time for the Guild.";
close;
}
}
}


// Guardian Spawner Template
//============================================================
- script Gld_Guard_Template::Gld_Guard_Template -1,{
// Spawn Guardians in castles
// When adding new castles, ensure that the coordinates coincide
// with the coordinates defined in the Guild Steward template.
OnSpawnGuardians:
// Define the types of guardians on a per castle basis.
// 1 - Soldier Guardian; 2 - Archer Guardian; 3 - Knight Guardian
// Define the x spawn point for each uardian.
// [0] = 1st guardian's x spawn point.
// Define the y spawn point for each uardian.
// [0] = 1st guardian's y spawn point.
// Aldebaran (Luina) Castles
if (strnpcinfo(2) == "aldeg_cas01") {
setarray .@guardiantype[0],1,2,2,2,2,3,3,3;
setarray .@guardianposx[0],17,39,38,45,21,218,213,73;
setarray .@guardianposy[0],218,208,196,228,194,24,24,70;
}
else if (strnpcinfo(2) == "aldeg_cas02") {
setarray .@guardiantype[0],3,3,3,1,1,2,2,2;
setarray .@guardianposx[0],27,88,117,60,51,21,36,210;
setarray .@guardianposy[0],184,43,46,202,183,177,183,7;
}
else if (strnpcinfo(2) == "aldeg_cas03") {
setarray .@guardiantype[0],3,3,1,1,1,2,2,2;
setarray .@guardianposx[0],90,116,86,116,64,212,195,110;
setarray .@guardianposy[0],112,112,120,76,103,160,151,217;
}
else if (strnpcinfo(2) == "aldeg_cas04") {
setarray .@guardiantype[0],2,2,2,1,1,1,3,3;
setarray .@guardianposx[0],187,192,148,145,169,198,48,55;
setarray .@guardianposy[0],100,42,88,209,53,77,72,88;
}
else if (strnpcinfo(2) == "aldeg_cas05") {
setarray .@guardiantype[0],2,2,1,1,3,3,3,3;
setarray .@guardianposx[0],51,188,157,157,27,145,156,41;
setarray .@guardianposy[0],202,79,192,74,221,78,73,112;
}
// Geffen (Britoniah) Castles
else if (strnpcinfo(2) == "gefg_cas01") {
setarray .@guardiantype[0],1,1,1,2,2,3,3,3;
setarray .@guardianposx[0],67,184,62,36,50,50,189,200;
setarray .@guardianposy[0],179,20,41,186,186,67,41,167;
}
else if (strnpcinfo(2) == "gefg_cas02") {
setarray .@guardiantype[0],1,1,1,2,2,3,3,3;
setarray .@guardianposx[0],64,56,166,35,20,19,166,159;
setarray .@guardianposy[0],168,41,25,148,150,41,42,188;
}
else if (strnpcinfo(2) == "gefg_cas03") {
setarray .@guardiantype[0],2,2,1,1,1,3,3,3;
setarray .@guardianposx[0],48,113,48,157,243,157,234,238;
setarray .@guardianposy[0],176,214,207,62,41,45,25,160;
}
else if (strnpcinfo(2) == "gefg_cas04") {
setarray .@guardiantype[0],2,2,1,1,1,3,3,3;
setarray .@guardianposx[0],53,31,49,29,147,57,160,148;
setarray .@guardianposy[0],191,178,220,46,65,46,50,189;
}
else if (strnpcinfo(2) == "gefg_cas05") {
setarray .@guardiantype[0],2,2,1,1,1,3,3,3;
setarray .@guardianposx[0],45,71,72,66,177,66,177,193;
setarray .@guardianposy[0],149,163,142,47,50,17,35,166;
}
// Payon (Baulder) Castles
else if (strnpcinfo(2) == "payg_cas01") {
setarray .@guardiantype[0],2,2,2,2,2,2,2,3;
setarray .@guardianposx[0],229,225,222,99,65,36,51,138;
setarray .@guardianposy[0],92,80,111,45,31,127,144,133;
}
else if (strnpcinfo(2) == "payg_cas02") {
setarray .@guardiantype[0],2,2,2,2,2,2,2,3;
setarray .@guardianposx[0],237,228,210,57,42,287,264,27;
setarray .@guardianposy[0],54,72,41,241,241,257,272,20;
}
else if (strnpcinfo(2) == "payg_cas03") {
setarray .@guardiantype[0],2,2,2,2,2,2,2,3;
setarray .@guardianposx[0],245,269,36,41,39,19,37,268;
setarray .@guardianposy[0],37,51,39,39,65,276,277,244;
}
else if (strnpcinfo(2) == "payg_cas04") {
setarray .@guardiantype[0],2,2,2,2,2,2,2,3;
setarray .@guardianposx[0],251,232,231,32,32,35,36,270;
setarray .@guardianposy[0],212,212,175,287,232,45,17,41;
}
else if (strnpcinfo(2) == "payg_cas05") {
setarray .@guardiantype[0],2,2,2,2,2,2,2,3;
setarray .@guardianposx[0],19,33,266,266,263,263,250,36;
setarray .@guardianposy[0],279,260,234,279,37,21,22,36;
}
// Prontera (Valkyrie Realms) Castles
else if (strnpcinfo(2) == "prtg_cas01") {
setarray .@guardiantype[0],1,1,1,2,2,3,3,3;
setarray .@guardianposx[0],182,182,153,59,50,184,196,107;
setarray .@guardianposy[0],62,116,86,28,36,183,189,179;
}
else if (strnpcinfo(2) == "prtg_cas02") {
setarray .@guardiantype[0],3,3,3,1,1,2,2,2;
setarray .@guardianposx[0],161,153,178,71,49,64,7,75;
setarray .@guardianposy[0],161,161,44,75,28,186,196,175;
}
else if (strnpcinfo(2) == "prtg_cas03") {
setarray .@guardiantype[0],3,3,3,1,1,2,2,2;
setarray .@guardianposx[0],191,137,45,50,41,191,179,191;
setarray .@guardianposy[0],190,190,99,87,87,42,43,72;
}
else if (strnpcinfo(2) == "prtg_cas04") {
setarray .@guardiantype[0],3,3,3,1,1,1,2,2;
setarray .@guardianposx[0],276,274,246,38,29,33,78,36;
setarray .@guardianposy[0],14,35,246,240,240,258,48,61;
}
else if (strnpcinfo(2) == "prtg_cas05") {
setarray .@guardiantype[0],3,3,3,1,1,1,2,2;
setarray .@guardianposx[0],266,287,245,236,251,278,32,44;
setarray .@guardianposy[0],262,280,250,63,63,253,253,248;
}
// Add custom Guild Castles here.
else {
end;
}

// Kill all existing guardians before spawning new ones.
// This should prevent duplicating Guardians when char Server disconnects.
killmonster strnpcinfo(2),strnpcinfo(0)+"::OnGuardianDied";

for( set .@i, 0; .@i <= 7 ; set .@i, .@i+1 ) {
set .@UseGID,.@i + 10;
if (.@guardiantype[.@i] == 1) { set .@type,1287; }
else if (.@guardiantype[.@i] == 2) { set .@type,1285; }
else { set .@type,1286; }
if (GetCastleData(strnpcinfo(2),.@UseGID)) {
guardian strnpcinfo(2),.@guardianposx[.@i],.@guardianposy[.@i],strmobinfo(2,.@type),.@type,"Guardian#"+strnpcinfo(2)+"::OnGuardianDied",.@i;
}
}
end;

OnGuardianDied:
end;
}

// Kafra Template
//============================================================
- script Gld_Kafra_Template::Gld_Kafra_Template -1,{
// Store the Guild ID of castle occupant.
set .@GID, GetCastleData(strnpcinfo(2),1);

if (compare(strnpcinfo(2),"aldeg")) {
setarray .@destination$[0],"Al De Baran","aldebaran";
setarray .@coordinates[0],132,103;
}
else if (compare(strnpcinfo(2),"gefg")) {
setarray .@destination$[0],"Geffen","geffen";
setarray .@coordinates[0],120,39;
}
else if (compare(strnpcinfo(2),"payg")) {
setarray .@destination$[0],"Payon","payon";
setarray .@coordinates[0],70,100;
}
else if (compare(strnpcinfo(2),"prtg")) {
setarray .@destination$[0],"Prontera","prontera";
setarray .@coordinates[0],116,72;
}
// Add custom Guild Castles here.
else {
end;
}

cutin "kafra_01",2;
if (getcharid(2) == .@GID) {
mes "[Kafra staff]";
mes "Welcome. ^ff0000" + getguildname(.@GID) + "^000000 Member.";
mes "The Kafra Coporation will stay with you wherever you go.";
next;
switch(select("Use Storage:Use Guild Storage:Use Warp Service:Rent a Cart:Cancel")) {
case 1:
if (basicskillcheck() && getskilllv("NV_BASIC") < 6) {
mes "[Kafra staff]";
mes "I am sorry but you have to be at least Novice skill level 6 if you want to use the storage.";
}
else {
callfunc("F_CheckKafCode"); //check your storage password, if set
openstorage;
}
break;
case 2:
// Unofficial, but since it's already been in eA for ages
// and used, I can't exactly remove it, now, can I? >:(
if(guildopenstorage(0) == 1){
mes "[Kafra Employee]";
mes "I'm sorry but another guild member is using the guild storage";
mes "right now. Please wait until that person is finished.";
close2;
cutin "", 255;
end;
}
cutin "", 255;
close;
case 3:
mes "[Kafra staff]";
mes "Please let me know your destination.";
next;
switch(select(.@destination$ + " ^880000200 ^000000z:Cancel")) {
case 1:
if (Zeny < 200) {
mes "[Kafra staff]";
mes "You don't have enough money. Please check again.";
}
else {
set zeny,zeny-200;
set kf_10_pit,kf_10_pit+2;
cutin "kafra_01",255;
warp .@destination$[1],.@coordinates[0],.@coordinates[1];
end;
}
break;
case 2:
break;
}
break;
case 4:
if(baseClass != Job_Merchant){
mes "[Kafra staff]";
mes "I am sorry. The Cart Service is only provided for the Merchant and Blacksmith class.";
}
else if(checkcart() == 1){
mes "[Kafra staff]";
mes "You have a cart equipped already.";
}
else {
mes "[Kafra staff]" ;
mes "The cart fee is 800 zeny. Do you want to rent a cart?";
next;
switch(select("Yes.:Cancel.")) {
case 1:
if (Zeny < 800) {
mes "[Kafra staff]";
mes "You don't have enough Money. You need 800 Zeny to rent a cart.";
}
else {
close2;
cutin "kafra_01",255;
set kf_10_pit,kf_10_pit+8;
set zeny,zeny-800;
setcart;
end;
}
break;
case 2:
break;
}
}
break;
case 5:
mes "[Kafra staff]";
mes "The Kafra corp. always tries to give the best service.";
mes "Thank you for using Kafra corp. Please come again.";
}
}
else {
mes "[Kafra staff]";
mes "I am instructed to service only for the ^ff0000" + getguildname(.@GID) + "^000000 Guild. Please try another Kafra staff member around here. Sorry for the inconvenience.";
}
close2;
cutin "kafra_01",255;
end;
}

// Guild Dungeon Switch Template
//============================================================
- script Gld_Dun_Template::Gld_Dun_Template -1,{
// Store the Guild ID of castle occupant.
set .@GID, GetCastleData(strnpcinfo(2),1);

// Pick what Dungeon I should warp too, and where in that dungeon.
if (compare(strnpcinfo(2),"aldeg")) {
set .@destination$,"gld_dun02";
if (compare(strnpcinfo(2),"cas01")) setarray .@coordinates[0],32,122;
else if (compare(strnpcinfo(2),"cas02")) setarray .@coordinates[0],79,32;
else if (compare(strnpcinfo(2),"cas03")) setarray .@coordinates[0],165,38;
else if (compare(strnpcinfo(2),"cas04")) setarray .@coordinates[0],160,148;
else if (compare(strnpcinfo(2),"cas05")) setarray .@coordinates[0],103,169;
}
else if (compare(strnpcinfo(2),"gefg")) {
set .@destination$,"gld_dun04";
if (compare(strnpcinfo(2),"cas01")) setarray .@coordinates[0],39,258;
else if (compare(strnpcinfo(2),"cas02")) setarray .@coordinates[0],125,270;
else if (compare(strnpcinfo(2),"cas03")) setarray .@coordinates[0],268,251;
else if (compare(strnpcinfo(2),"cas04")) setarray .@coordinates[0],268,108;
else if (compare(strnpcinfo(2),"cas05")) setarray .@coordinates[0],230,35;
}
else if (compare(strnpcinfo(2),"payg")) {
set .@destination$,"gld_dun01";
if (compare(strnpcinfo(2),"cas01")) setarray .@coordinates[0],186,165;
else if (compare(strnpcinfo(2),"cas02")) setarray .@coordinates[0],54,165;
else if (compare(strnpcinfo(2),"cas03")) setarray .@coordinates[0],54,39;
else if (compare(strnpcinfo(2),"cas04")) setarray .@coordinates[0],186,39;
else if (compare(strnpcinfo(2),"cas05")) setarray .@coordinates[0],223,202;
}
else if (compare(strnpcinfo(2),"prtg")) {
set .@destination$,"gld_dun03";
if (compare(strnpcinfo(2),"cas01")) setarray .@coordinates[0],28,251;
else if (compare(strnpcinfo(2),"cas02")) setarray .@coordinates[0],164,268;
else if (compare(strnpcinfo(2),"cas03")) setarray .@coordinates[0],164,179;
else if (compare(strnpcinfo(2),"cas04")) setarray .@coordinates[0],268,203;
else if (compare(strnpcinfo(2),"cas05")) setarray .@coordinates[0],199,28;
}
// Add custom Guild Castles here.
else {
end;
}

if (.@GID == 0) {
mes "[ Echoing Voice ]";
mes " ' The one who can overcome an ordeal and show true bravery... will find the way... ' ";
close;
}
else {
mes "[ Echoing Voice ]";
mes " ' Only the one who can show true bravery can take this test. '";
next;
mes " ";
mes "There's a small lever. Will you pull it?";
next;
switch(select("Pull.:Do not.")) {
case 1:
if ((getcharid(2) == .@GID)) {
warp .@destination$,.@coordinates[0],.@coordinates[1];
end;
}
else {
mes " ";
mes " Nothing happened.";
close;
}
case 2:
close;
}
}
}

// Treasure Room Protection Template
//============================================================
- script Gld_Trea_Protect::Gld_Trea_Protect -1,{
//OnTouch2:
OnTouch:
// Store the Guild ID of castle occupant.
set .@GID, GetCastleData(strnpcinfo(2),1);

if (strcharinfo(0) != getguildmaster(.@GID)) {
if (compare(strnpcinfo(2),"aldeg")) {
warp "aldebaran",132,103;
}
else if (compare(strnpcinfo(2),"gefg")) {
warp "geffen",120,39;
}
else if (compare(strnpcinfo(2),"payg")) {
warp "payon",70,100;
}
else if (compare(strnpcinfo(2),"prtg")) {
warp "prontera",116,72;
}
// Add custom Guild Castles here.
else {
end;
}
}
end;
}

// Treasure Room Spawn Template
//============================================================
- script Gld_Trea_Spawn::Gld_Trea_Spawn -1,{
end;

OnClock0001:
// Do nothing if this script is the template.
if (strnpcinfo(1) == "Gld_Trea_Spawn") end;

// If there is no owner, do nothing.
if (!GetCastleData(strnpcinfo(2),1)) end;

// Is there Economy in this castle?
set .@Treasure,GetCastleData(strnpcinfo(2),2)/5+4;

// Set information
if (strnpcinfo(2) == "aldeg_cas01") {
set .@treasurebox,1324;
setarray .@treasurex[0],115,122,115,122,116,117,118,119,120,121,121,121,121,121,121,120,119,118,117,116,116,116,116,116;
setarray .@treasurey[0],226,226,219,219,225,225,225,225,225,225,224,223,222,221,220,220,220,220,220,220,221,222,223,224;
}
else if (strnpcinfo(2) == "aldeg_cas02") {
set .@treasurebox,1326;
setarray .@treasurex[0],134,135,135,134,132,133,134,135,136,137,137,137,137,137,137,136,135,134,133,132,132,132,132,132;
setarray .@treasurey[0],231,231,230,230,233,233,233,233,233,233,232,231,230,229,228,228,228,228,228,228,229,230,231,232;
}
else if (strnpcinfo(2) == "aldeg_cas03") {
set .@treasurebox,1328;
setarray .@treasurex[0],224,225,225,224,222,223,224,225,226,227,227,227,227,227,227,226,225,224,223,222,222,222,222,222;
setarray .@treasurey[0],269,269,268,268,271,271,271,271,271,271,270,269,268,267,266,266,266,266,266,266,267,268,269,270;
}
else if (strnpcinfo(2) == "aldeg_cas04") {
set .@treasurebox,1330;
setarray .@treasurex[0],84,85,85,84,82,83,84,85,86,87,87,87,87,87,87,86,85,84,83,82,82,82,82,82;
setarray .@treasurey[0],13,13,12,12,15,15,15,15,15,15,14,13,12,11,10,10,10,10,10,10,11,12,13,14;
}
else if (strnpcinfo(2) == "aldeg_cas05") {
set .@treasurebox,1332;
setarray .@treasurex[0],61,62,62,61,59,60,61,62,63,64,64,64,64,64,64,63,62,61,60,59,59,59,59,59;
setarray .@treasurey[0],12,12,11,11,14,14,14,14,14,14,13,12,11,10,9,9,9,9,9,9,10,11,12,13;
}
else if (strnpcinfo(2) == "gefg_cas01") {
set .@treasurebox,1334;
setarray .@treasurex[0],153,154,154,153,151,152,153,154,155,156,156,156,156,156,156,155,154,153,152,151,151,151,151,151;
setarray .@treasurey[0],113,113,112,112,115,115,115,115,115,115,114,113,112,111,110,110,110,110,110,110,111,112,113,114;
}
else if (strnpcinfo(2) == "gefg_cas02") {
set .@treasurebox,1336;
setarray .@treasurex[0],139,140,140,139,137,138,139,140,141,142,142,142,142,142,142,141,140,139,138,137,137,137,137,137;
setarray .@treasurey[0],115,115,114,114,117,117,117,117,117,117,116,115,114,113,112,112,112,112,112,112,113,114,115,116;
}
else if (strnpcinfo(2) == "gefg_cas03") {
set .@treasurebox,1338;
setarray .@treasurex[0],269,270,270,269,267,268,269,270,271,272,272,272,272,272,272,271,270,269,268,267,267,267,267,267;
setarray .@treasurey[0],291,291,290,290,293,293,293,293,293,293,292,291,290,289,288,288,288,288,288,288,289,290,291,292;
}
else if (strnpcinfo(2) == "gefg_cas04") {
set .@treasurebox,1340;
setarray .@treasurex[0],115,116,116,115,113,114,115,116,117,118,118,118,118,118,118,117,116,115,114,113,113,113,113,113;
setarray .@treasurey[0],119,119,118,118,121,121,121,121,121,121,120,119,118,117,116,116,116,116,116,116,117,118,119,120;
}
else if (strnpcinfo(2) == "gefg_cas05") {
set .@treasurebox,1342;
setarray .@treasurex[0],143,144,144,143,141,142,143,144,145,146,146,146,146,146,146,145,144,143,142,141,141,141,141,141;
setarray .@treasurey[0],110,110,109,109,112,112,112,112,112,112,111,110,109,108,107,107,107,107,107,107,108,109,110,111;
}
else if (strnpcinfo(2) == "payg_cas01") {
set .@treasurebox,1344;
setarray .@treasurex[0],289,292,292,289,288,289,290,291,292,293,293,293,293,293,293,292,291,290,289,288,288,288,288,288;
setarray .@treasurey[0],10,10,7,7,11,11,11,11,11,11,10,9,8,7,6,6,6,6,6,6,7,8,9,10;
}
else if (strnpcinfo(2) == "payg_cas02") {
set .@treasurebox,1346;
setarray .@treasurex[0],143,146,146,143,142,143,144,145,146,147,147,147,147,147,147,146,145,144,143,142,142,142,142,142;
setarray .@treasurey[0],146,146,143,143,147,147,147,147,147,147,146,145,144,143,142,142,142,142,142,142,143,144,145,146;
}
else if (strnpcinfo(2) == "payg_cas03") {
set .@treasurebox,1348;
setarray .@treasurex[0],158,159,159,158,156,157,158,159,160,161,161,161,161,161,161,160,159,158,157,156,156,156,156,156;
setarray .@treasurey[0],169,169,168,168,171,171,171,171,171,171,170,169,168,167,166,166,166,166,166,166,167,168,169,170;
}
else if (strnpcinfo(2) == "payg_cas04") {
set .@treasurebox,1350;
setarray .@treasurex[0],146,147,147,146,144,145,146,147,148,149,149,149,149,149,149,148,147,146,145,144,144,144,144,144;
setarray .@treasurey[0],48,48,47,47,50,50,50,50,50,50,49,48,47,46,45,45,45,45,45,45,46,47,48,49;
}
else if (strnpcinfo(2) == "payg_cas05") {
set .@treasurebox,1352;
setarray .@treasurex[0],155,158,158,155,154,155,156,157,158,159,159,159,159,159,159,158,157,156,155,154,154,154,154,154;
setarray .@treasurey[0],134,134,131,131,135,135,135,135,135,135,134,133,132,131,130,130,130,130,130,130,131,132,133,134;
}
else if (strnpcinfo(2) == "prtg_cas01") {
set .@treasurebox,1354;
setarray .@treasurex[0],10,11,11,10,8,9,10,11,12,13,13,13,13,13,13,12,11,10,9,8,8,8,8,8;
setarray .@treasurey[0],209,209,208,208,211,211,211,211,211,211,210,209,208,207,206,206,206,206,206,206,207,208,209,210;
}
else if (strnpcinfo(2) == "prtg_cas02") {
set .@treasurebox,1356;
setarray .@treasurex[0],201,202,202,201,199,200,201,202,203,204,204,204,204,204,204,203,202,201,200,199,199,199,199,199;
setarray .@treasurey[0],228,228,227,227,230,230,230,230,230,230,229,228,227,226,225,225,225,225,225,225,226,227,228,229;
}
else if (strnpcinfo(2) == "prtg_cas03") {
set .@treasurebox,1358;
setarray .@treasurex[0],187,188,188,187,185,186,187,188,189,190,190,190,190,190,190,189,188,187,186,185,185,185,185,185;
setarray .@treasurey[0],132,132,131,131,134,134,134,134,134,134,133,132,131,130,129,129,129,129,129,129,130,131,132,133;
}
else if (strnpcinfo(2) == "prtg_cas04") {
set .@treasurebox,1360;
setarray .@treasurex[0],269,270,270,269,267,268,269,270,271,272,272,272,272,272,272,271,270,269,268,267,267,267,267,267;
setarray .@treasurey[0],162,162,161,161,164,164,164,164,164,164,163,162,161,160,159,159,159,159,159,159,160,161,162,163;
}
else if (strnpcinfo(2) == "prtg_cas05") {
set .@treasurebox,1362;
setarray .@treasurex[0],275,276,276,275,273,274,275,276,277,278,278,278,278,278,278,277,276,275,274,273,273,273,273,273;
setarray .@treasurey[0],178,178,177,177,180,180,180,180,180,180,179,178,177,176,175,175,175,175,175,175,176,177,178,179;
}
// Add custom Guild Castles here.
else {
end;
}

// Apply investment to Eco. and Def. Only happens if there were investments made.
// Permanent Development can only happen once per day.
if (GetCastleData(strnpcinfo(2),4)) {
set .@Economy,GetCastleData(strnpcinfo(2),2);
SetCastleData strnpcinfo(2),2,.@Economy + GetCastleData(strnpcinfo(2),4) + (rand(2) && getgdskilllv(.@GID,10014));
if (GetCastleData(strnpcinfo(2),2) > 100) SetCastleData strnpcinfo(2),2,100;
}
if (GetCastleData(strnpcinfo(2),5)) {
set .@Defence,GetCastleData(strnpcinfo(2),3);
SetCastleData strnpcinfo(2),3,.@Defence + GetCastleData(strnpcinfo(2),5);
if (GetCastleData(strnpcinfo(2),3) > 100) SetCastleData strnpcinfo(2),3,100;
}
// Reset daily investment limits.
setcastledata strnpcinfo(2),4,0;
setcastledata strnpcinfo(2),5,0;

// Spawn boxes in proper order.
for (set .@i,0; .@i <= .@Treasure ; set .@i,.@i+1) {
// set treasure box ID
set .@boxid, .@treasurebox + (.@i+2) % 2;
set .@box,1 << .@i;
// Spawn or do not spawn chests if one already exists.
if ((getd("$@"+strnpcinfo(2)+"_treasure") & .@box) == 0) {
monster strnpcinfo(2),.@treasurex[.@i],.@treasurey[.@i],"Treasure Chest",.@boxid,1,"Treasure#"+strnpcinfo(2)+"::OnTreasureDied"+.@i;
setd "$@"+strnpcinfo(2)+"_treasure",getd("$@"+strnpcinfo(2)+"_treasure") | .@box;
}
}
end;

// Individual "You killed a chest" events to ensure proper spawning at the change of day.
OnTreasureDied0:
setd "$@"+strnpcinfo(2)+"_treasure",getd("$@"+strnpcinfo(2)+"_treasure") & ~1;
end;
OnTreasureDied1:
setd "$@"+strnpcinfo(2)+"_treasure",getd("$@"+strnpcinfo(2)+"_treasure") & ~2;
end;
OnTreasureDied2:
setd "$@"+strnpcinfo(2)+"_treasure",getd("$@"+strnpcinfo(2)+"_treasure") & ~4;
end;
OnTreasureDied3:
setd "$@"+strnpcinfo(2)+"_treasure",getd("$@"+strnpcinfo(2)+"_treasure") & ~8;
end;
OnTreasureDied4:
setd "$@"+strnpcinfo(2)+"_treasure",getd("$@"+strnpcinfo(2)+"_treasure") & ~16;
end;
OnTreasureDied5:
setd "$@"+strnpcinfo(2)+"_treasure",getd("$@"+strnpcinfo(2)+"_treasure") & ~32;
end;
OnTreasureDied6:
setd "$@"+strnpcinfo(2)+"_treasure",getd("$@"+strnpcinfo(2)+"_treasure") & ~64;
end;
OnTreasureDied7:
setd "$@"+strnpcinfo(2)+"_treasure",getd("$@"+strnpcinfo(2)+"_treasure") & ~128;
end;
OnTreasureDied8:
setd "$@"+strnpcinfo(2)+"_treasure",getd("$@"+strnpcinfo(2)+"_treasure") & ~256;
end;
OnTreasureDied9:
setd "$@"+strnpcinfo(2)+"_treasure",getd("$@"+strnpcinfo(2)+"_treasure") & ~512;
end;
OnTreasureDied10:
setd "$@"+strnpcinfo(2)+"_treasure",getd("$@"+strnpcinfo(2)+"_treasure") & ~1024;
end;
OnTreasureDied11:
setd "$@"+strnpcinfo(2)+"_treasure",getd("$@"+strnpcinfo(2)+"_treasure") & ~2048;
end;
OnTreasureDied12:
setd "$@"+strnpcinfo(2)+"_treasure",getd("$@"+strnpcinfo(2)+"_treasure") & ~4096;
end;
OnTreasureDied13:
setd "$@"+strnpcinfo(2)+"_treasure",getd("$@"+strnpcinfo(2)+"_treasure") & ~8192;
end;
OnTreasureDied14:
setd "$@"+strnpcinfo(2)+"_treasure",getd("$@"+strnpcinfo(2)+"_treasure") & ~16384;
end;
OnTreasureDied15:
setd "$@"+strnpcinfo(2)+"_treasure",getd("$@"+strnpcinfo(2)+"_treasure") & ~32768;
end;
OnTreasureDied16:
setd "$@"+strnpcinfo(2)+"_treasure",getd("$@"+strnpcinfo(2)+"_treasure") & ~65536;
end;
OnTreasureDied17:
setd "$@"+strnpcinfo(2)+"_treasure",getd("$@"+strnpcinfo(2)+"_treasure") & ~131072;
end;
OnTreasureDied18:
setd "$@"+strnpcinfo(2)+"_treasure",getd("$@"+strnpcinfo(2)+"_treasure") & ~262144;
end;
OnTreasureDied19:
setd "$@"+strnpcinfo(2)+"_treasure",getd("$@"+strnpcinfo(2)+"_treasure") & ~524288;
end;
OnTreasureDied20:
setd "$@"+strnpcinfo(2)+"_treasure",getd("$@"+strnpcinfo(2)+"_treasure") & ~1048576;
end;
OnTreasureDied21:
setd "$@"+strnpcinfo(2)+"_treasure",getd("$@"+strnpcinfo(2)+"_treasure") & ~2097152;
end;
OnTreasureDied22:
setd "$@"+strnpcinfo(2)+"_treasure",getd("$@"+strnpcinfo(2)+"_treasure") & ~4194304;
end;
OnTreasureDied23:
setd "$@"+strnpcinfo(2)+"_treasure",getd("$@"+strnpcinfo(2)+"_treasure") & ~8388608;
end;
}


prtg_cas03:
//===== eAthena Script =======================================
//= War of Emperium (Prontera)
//===== By: ==================================================
//= L0ne_W0lf
//===== Current Version: =====================================
//= 1.3
//===== Compatible With: =====================================
//= eAthena SVN
//===== Description: =========================================
//= NPCs that relate to Prontera Guild Castle 1
//===== Additional Comments: =================================
//= 1.0 First Version. No longer uses functions. [L0ne_W0lf]
//= 1.1 Corrected flag-in spawn point. [L0ne_W0lf]
//= 1.2 Corrected treasure room switch coordinates. [L0ne_W0lf]
//= 1.3 Removed dialog from interior flags. [L0ne_W0lf]
//============================================================

// Guild Flag (Town)
//============================================================
prontera,156,196,4 script Fadhgridh#p3-1::Fadhgridh 722,{
end;


OnRecvCastlePt03:
FlagEmblem GetCastleData("prtg_cas03",1);
end;
}

// Guild Flag (Outside Castle)
//============================================================
prt_gld,147,140,4 script Fadhgridh#p3-2::Fadhgridh2 722,{
set .@GID, GetCastleData("prtg_cas03",1);
if (.@GID == 0) {
mes " [ Edict of the Divine Rune Midgard Kingdom ]";
mes " ";
mes "1. Follow the ordinance of The Divine Rune Midgard Kingdom, ";
mes "We declare that";
mes "there is no formal master of this castle.";
mes " ";
mes "2. To the one who can ";
mes "overcome all trials";
mes "and destroy the Emperium,";
mes "the king will endow the one with";
mes "ownership of this castle.";
}
else {
if (getcharid(2) == .@GID) {
mes "Brave ones...";
mes "Do you wish to return to your honorable place?";
next;
if (select("Return to the guild castle.:Quit.") == 1) {
if (getcharid(2) == GetCastleData("prtg_cas03",1)) {
warp "prtg_cas03",181,215;
end;
}
}
close;
}
mes "[ Edict of the Divine Rune Midgard Kingdom ]";
mes " ";
mes "1. Following the ordinance of the";
mes "Divine Rune Midgard Kingdom,";
mes "we approve that this place is in";
mes "the private possession of ^ff0000" + GetGuildName(.@GID) + "^000000 Guild.";
mes " ";
mes "2. The guild Master of ^ff0000"+ GetGuildName(.@GID) + "^000000 Guild is";
mes "^FF0000" + GetGuildMaster(.@GID) + "^000000";
mes "If there is anyone who objects to this,";
mes " prove your strength and honor with a steel blade in your hand.";
}
close;

OnRecvCastlePt03:
FlagEmblem GetCastleData("prtg_cas03",1);
end;
}

prt_gld,147,136,4 duplicate(Fadhgridh2) Fadhgridh#p3-3 722
prt_gld,158,140,4 duplicate(Fadhgridh2) Fadhgridh#p3-4 722
prt_gld,158,136,4 duplicate(Fadhgridh2) Fadhgridh#p3-5 722

// Guild Flag (Inside Castle)
//============================================================
prtg_cas03,168,28,4 script Fadhgridh#p3-6::Fadhgridh3 722,{
end;

OnRecvCastlePt03:
FlagEmblem GetCastleData("prtg_cas03",1);
end;
}

prtg_cas03,182,28,4 duplicate(Fadhgridh3) Fadhgridh#p3-7 722
prtg_cas03,43,50,4 duplicate(Fadhgridh3) Fadhgridh#p3-8 722
prtg_cas03,48,50,4 duplicate(Fadhgridh3) Fadhgridh#p3-9 722
prtg_cas03,43,58,4 duplicate(Fadhgridh3) Fadhgridh#p3-10 722
prtg_cas03,48,58,4 duplicate(Fadhgridh3) Fadhgridh#p3-11 722
prtg_cas03,158,210,4 duplicate(Fadhgridh3) Fadhgridh#p3-12 722
prtg_cas03,169,210,4 duplicate(Fadhgridh3) Fadhgridh#p3-13 722
prtg_cas03,162,201,4 duplicate(Fadhgridh3) Fadhgridh#p3-14 722
prtg_cas03,165,201,4 duplicate(Fadhgridh3) Fadhgridh#p3-15 722

// AGIT Manager
//============================================================
prtg_cas03,17,221,0 duplicate(Gld_Agit_Manager) Agit#prtg_cas03 -1

// Steward
//============================================================
prtg_cas03,51,100,4 duplicate(Gld_Mngr_Template) Sttick#prtg_cas03 55

// Guardians
//============================================================
prtg_cas03,51,100,4 duplicate(Gld_Guard_Template) Guardian#prtg_cas03 -1

// Kafra Staff
//============================================================
prtg_cas03,181,215,4 duplicate(Gld_Kafra_Template) Kafra Staff#prtg_cas03 117

// Master's Room Exit
//============================================================
prtg_cas03,193,130,0 script #switch_Pt03 111,{
mes " ";
mes "There's a small lever. Will you pull it? ";
next;
if(select("Pull.:Do not.") == 2) close;
warp "prtg_cas03",51,101;
end;
}

// Guild Treasure Protection
//============================================================
prtg_cas03,189,132,0 duplicate(Gld_Trea_Protect) ban_warp#prtg_cas03 -1,6,6

// Guild Treasure Spawns
//============================================================
prtg_cas03,189,132,0 duplicate(Gld_Trea_Spawn) Treasure#prtg_cas03 -1

// Guild Dungeon Switch
//============================================================
prtg_cas03,5,70,0 duplicate(Gld_Dun_Template) #prtg_cas03 111


Настроен на Центральный Замок Пронтеры!

Автор: DarkWolf: Дата: 06.06.2009

спс огромное

Автор: DarkWolf: Дата: 06.06.2009

вот поставил флаг сменил, табы все тоже раставил в 3 скриптах, тока вот что пишет когда запускаю сервер:

(08:07:18pm) Error: Loading NPC file: npc/guild/agit_template.txtills.txtxtxtt
(08:07:18pm) Error: Loading NPC file: npc/guild/prtg_cas03.txtr.txt
(08:07:18pm) Error: npc_parsesrcfile: Unknown syntax in file 'npc/guild/prtg_cas03.txt', line '7

agit_template.txtills.txtxtxtt ----- ето я буквально не понял от куда появилося txtxtxtt